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Complete enough tasks and you unlock the next episode of the story, which is told through clever XIII-style comic-book narrative. Of course, it's still a console game, so expect dodgy camera angles and even dodgier controls, but with a decent PC joypad this becomes well worth a spin for Spidey fans.
You won't have to wait until the next Spidey flick hits the big screen in to assume the role of the famous webslinger. Enter Ultimate Spider-Man, a fresh action-adventure title based on the Marvel comic of the same name.
For those of us not into the mylar-bag scene, USM takes the familiar pantheon of Spider-Man characters and reimagines them both visually and narratively, remixing the well-known story of Peter Parker. And if you are into the comic, you're in luck: The game features a story and dialogue written by renowned Ultimate Spider-Man comic scribe Brian Michael Bendis, and the plot fits into comic continuity right after the end of the Venom story line from issues 33 to Like the previous titles based on the Spider-Man movies, USM unfolds in an open-ended, mission-based fashion-some tasks will advance the plot, while others simply allow you to zip around New York City spreading do-goodery.
But this game sports a twist its film-derived cousins sorely lack: Venom. Yep, you can take the fan-favorite villain for a destructive stroll around New York City. You'll be consuming pedestrians, throwing cars, and generally wreaking havoc as this otherworldly antihero.
Cue the player-controlled death-tentacles choking Aunt May. How was it? I can't comment on USM without first tackling its graphics--the game employs the same underlying engine from Spider-Man 2 , but with a new comicbook-inspired visual style.
I was admittedly skeptical at first, as I didn't want this to turn into a cartoony game for tots. Thankfully, my fears were unfounded: The visuals really look like Mark Bagley's comic illustrations, but in fluid 3D motion.
Also, the art team deftly dodges the pitfalls of other cartoon-style games by giving the characters more detail and shadowing to prevent the "flat" look. Expect a parade of copycat comic-book games in its wake Here, Spider-Man controls a little differently than you might expect. Remember, he's only 15 years old in the Ultimate universe, so he hasn't quite perfected his fighting chops yet.
So, combat this time around is more about engaging multiple targets by bouncing between them. Rather than beating up one enemy before moving to the next, it's better to give one guy a few punches, jump-kick another dude, and then score a few hits on a third enemy before finishing off the first guy. It's a bit chaotic, but I was able to get the hang of it after a few minutes.
I also noticed that the developers have switched back to the infinite web-swinging of the first movie-based game. While this lacks the realism of Spider-Man 2's building-to-building gliding, it does make getting around the metropolis a tad easier.
Playing as Spidey felt fine, if a bit predictable I was much more psyched to control Venom. My hands-on time didn't disappoint. He doesn't have the Superball agility of Spider-Man, but he makes up for it in strength. Venom is a brawler and uses his symbiote tentacles to lash and grab his enemies, making for a much more brutal experience.
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